October 2, 2018

Happy Tuesday,

In this video, QOVAQ’s Head of Computer Graphics Berk Hakguder will be explaining how QOVAQ used Houdini to create Mars surface in Redturtle. He will be taking you through the steps of building a procedural terrain workflow and also how to import and expo...

September 26, 2018

Happy Wednesday!

'A Mars Adventure: Redturtle' is out on SteamVR. You can check it out here:

https://store.steampowered.com/…/A_Mars_Adventure_Redturtle/

September 18, 2018

In this video, QOVAQ's Head of CG Berk Hakguder and Art Director Bryn Owen talks about the story and the making of process of Redturtle.

https://lnkd.in/g8JjJwe

Enjoy!

September 14, 2018

In this video, QOVAQ's Cenk Kilar and Berk Hakguder are talking about why QOVAQ decided a cinematic trailer for Redturtle in the first place and the making of process of Redturtle's Trailer, from initial idea to final product. Enjoy!

September 14, 2018

Our Senior Developer JD Kendall is talking about how to create 'Controller Material Setup' for Redturtle.

July 31, 2018

We are excited to release our first trailer for the RedTurtle Experience. Let us know what your thoughts are! 

July 10, 2018

QOVAQ is bringing you the 'never been before' experience, with 'never seen before' quality.

July 10, 2018

Our Senior Developer JD Kendall is talking about how to create 'Custom Depth Map' for UMG system.

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Lets have a look at how we create the terrain!

October 2, 2018

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